City: Len Huz Ÿhkphÿh

Len Huz Ÿhkphÿh

Len Huz Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceHazaphhuch Hold
RegionQabíël-cèdêhê Woodlands
Founded1465
Community LeaderLord Prodes
Area30 km2 (12 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation6334 m (20780 ft)
Average Yearly Precipitation199 cm/y (78 in/y)
Population7157
Population Density238 people per km2 (596 people per mi2)
Town AuraChronomancy
Naming
Native nameLen Huz Ÿhkphÿh
Pronunciation/len/ /huz/
Direct Translation[last )final); last )previous)] [shirt; top (clothing)]
Translation[Not Yet Translated]

Len Huz Ÿhkphÿh (/len/ /huz/ [last )final); last )previous)] [shirt; top (clothing)]) is a subtropical City located in Hazaphhuch Hold, Ÿrtrewlqålÿ Kingdom, within the Undermountain.

The name Len Huz Ÿhkphÿh is derived from the Sylvin language, as Len Huz Ÿhkphÿh was founded by Casuanidae, who was culturaly Undermountain.

Climate

Len Huz Ÿhkphÿh has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Len Huz Ÿhkphÿh receives an average of 199 cm/y (78 in/y) of precipitation, most of which comes in the form of rain during the fall. Len Huz Ÿhkphÿh covers an area of nearly 30 km2 (12 mi2), and an average elevation of 6334 m (20780 ft) above sea level.

Overview

Len Huz Ÿhkphÿh was founded durring the late 16th century in summer of the year 1465, by Casuanidae. The establishment of Len Huz Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Len Huz Ÿhkphÿh was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Len Huz Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Len Huz Ÿhkphÿh is buildings are arranged arrounded a highly ordered system of premissive packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Len Huz Ÿhkphÿh weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Len Huz Ÿhkphÿh has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Len Huz Ÿhkphÿh ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Len Huz Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Len Huz Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Len Huz Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Len Huz Ÿhkphÿh's parks.

Len Huz Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Len Huz Ÿhkphÿh.

Len Huz Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Len Huz Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Len Huz Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Len Huz Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Len Huz Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Len Huz Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Len Huz Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Len Huz Ÿhkphÿh's public wards, blessings, and other arcane systems.

Len Huz Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Len Huz Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Len Huz Ÿhkphÿh's natural decorations nor waterways.

Len Huz Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Len Huz Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Len Huz Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Len Huz Ÿhkphÿh which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Len Huz Ÿhkphÿh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Len Huz Ÿhkphÿh every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Blink Dog near Len Huz Ÿhkphÿh are known to be more aggressive than normal.

Len Huz Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Abjuration energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 20
  • Farm Laborer: 37
  • Hunters: 23
  • Milk Maids: 17
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 19
    • Farmland: 29057 m2
    • Cattle and Similar Creatures: 1789
    • Poultry: 21471
    • Swine: 1431
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 715

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 17
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 23
  • Carpenters: 25
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 5
  • Fabricworkers: 16
  • Farrier: 49
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 21
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 24
  • Tailors: 46
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 18
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 31
  • Spice Merchants: 9
  • Wine-sellers: 13
  • Wheelwright: 11
  • Woodsellers: 7

Service workers

  • Bakers: 34
  • Barbers: 38
  • Coachmen: 10
  • Cooks: 37
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 20
  • Housekeepers: 20
  • Housemaids: 35
  • House Stewards: 21
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 26
  • Nursery Maids: 13
  • Pastrycooks: 23
  • Restaurateur: 37
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 16
  • Long Haul Couriers: 16
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 20
  • Millers: 17
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 10
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 25
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 12
  • Militia Officers: 71
  • Monks, Monastic: 21
  • Monks, Civic: 21
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 25
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 23
  • Military Officers: 23

Cottage Industries

  • Brewers: 21
  • Comfort Services: 32
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 24
  • Needleworkers: 25
  • Potters: 12
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 34
  • Spinners: 20
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 24
  • Writers: 25

Produce Industries

  • Butter Churners: 26
  • Canners: 21
  • Cheesmakers: 24
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 15

2664 of Len Huz Ÿhkphÿh's population work within a Foundational Occupation.

4350 of Len Huz Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 143 (2%) are noncontributers.

Points of Interest

Len Huz Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Len Huz Ÿhkphÿh's local festivals commemorates this miracle.

History